Following the game’s release for the PlayStation 3 and Xbox 360, many gamers expressed their hope for a pc version. Namco Bandai administrator, Tony Shoupinou responded on their page that a PC version was possible. On January 6, 2012, fans started a petition to bring Dark Souls to pc, with over 93,000 people signing it. The pc version of the game was confirmed on April 7, 2012 via the pc action magazine. It had been reported during the development process that FromSoftware had been having difficulty with the port due to inexperience with pc as a platform, and were focusing on adding content rather than optimization. Re-branded as Prepare to Die Edition, it came out in August 2012 and featured new content, including bosses, enemies, equipment, and npcs. The new content, titled Artorias of the Abyss, was released for consoles in October 2012 in the form of dlc. Soon after, it was announced that Dark Souls for pc would use Games for Windows – Live for online play and drm, spurring fan backlash.
The pc version of the game was released on August 23, 2012. A fan-made mod to circumvent the resolution cap appeared shortly after release. Later this fix was extended to an unofficial fan-made patch which additionally fixed a non-configurable frame rate limiter.
On December 15, 2014, Games for Windows Live was removed from the Steam version and replaced by Steamworks. The ability to transfer both achievements and save data was provided. In April 2016, Dark Souls became available on Xbox One via backward compatibility.